package models // Namespace holds informations about a namespace type Namespace struct { ID int64 `xorm:"int(11) autoincr not null unique pk" json:"id"` Name string `xorm:"varchar(250) autoincr not null" json:"name"` Description string `xorm:"varchar(700) autoincr not null" json:"description"` OwnerID int64 `xorm:"int(11) autoincr not null" json:"-"` Owner User `xorm:"-" json:"owner"` Created int64 `xorm:"created" json:"created"` Updated int64 `xorm:"updated" json:"updated"` } // TableName makes beautiful table names func (Namespace) TableName() string { return "namespaces" } // NamespaceRight defines the rights teams can have for namespaces type NamespaceRight int // define unknown namespace right const ( NamespaceRightUnknown = -1 ) // Enumerate all the namespace rights const ( // Can read lists in a namespace NamespaceRightRead NamespaceRight = iota // Cat write items in a namespace like lists and todo items NamespaceRightWrite // Can manage a namespace, can do everything NamespaceRightAdmin ) func (user *User) IsNamespaceAdmin(namespace *Namespace) (ok bool, err error) { // Owners always have admin rights if user.ID == namespace.Owner.ID { return true, nil } // Check if that user is in a team which has admin rights to that namespace return } func (user *User) HasNamespaceAccess(namespace *Namespace) (has bool, err error) { // Owners always have access if user.ID == namespace.Owner.ID { return true, nil } // Check if the user is in a team which has access to the namespace return } func GetNamespaceByID(id int64) (namespace *Namespace, err error) { namespace.ID = id exists, err := x.Get(namespace) if err != nil { return namespace, err } if !exists { return namespace, ErrNamespaceDoesNotExist{ID:id} } // Get the namespace Owner namespace.Owner, _, err = GetUserByID(namespace.Owner.ID) if err != nil { return namespace, err } return namespace, err } // CreateOrUpdateNamespace does what it says func CreateOrUpdateNamespace(namespace *Namespace) (err error) { // Check if the User exists _, _, err = GetUserByID(namespace.Owner.ID) if err != nil { return } namespace.OwnerID = namespace.Owner.ID if namespace.ID == 0 { _, err = x.Insert(namespace) if err != nil { return } } else { _, err = x.ID(namespace.ID).Update(namespace) if err != nil { return } } return }