api/vendor/github.com/getsentry/sentry-go/sentry.go

136 lines
3.5 KiB
Go

package sentry
import (
"context"
"time"
)
// Version is the version of the sentry-go SDK.
const Version = "0.6.1"
// apiVersion is the minimum version of the Sentry API compatible with the
// sentry-go SDK.
const apiVersion = "7"
// Init initializes whole SDK by creating new `Client` and binding it to the current `Hub`
func Init(options ClientOptions) error {
hub := CurrentHub()
client, err := NewClient(options)
if err != nil {
return err
}
hub.BindClient(client)
return nil
}
// AddBreadcrumb records a new breadcrumb.
//
// The total number of breadcrumbs that can be recorded are limited by the
// configuration on the client.
func AddBreadcrumb(breadcrumb *Breadcrumb) {
hub := CurrentHub()
hub.AddBreadcrumb(breadcrumb, nil)
}
// CaptureMessage captures an arbitrary message.
func CaptureMessage(message string) *EventID {
hub := CurrentHub()
return hub.CaptureMessage(message)
}
// CaptureException captures an error.
func CaptureException(exception error) *EventID {
hub := CurrentHub()
return hub.CaptureException(exception)
}
// CaptureEvent captures an event on the currently active client if any.
//
// The event must already be assembled. Typically code would instead use
// the utility methods like `CaptureException`. The return value is the
// event ID. In case Sentry is disabled or event was dropped, the return value will be nil.
func CaptureEvent(event *Event) *EventID {
hub := CurrentHub()
return hub.CaptureEvent(event)
}
// Recover captures a panic.
func Recover() *EventID {
if err := recover(); err != nil {
hub := CurrentHub()
return hub.Recover(err)
}
return nil
}
// Recover captures a panic and passes relevant context object.
func RecoverWithContext(ctx context.Context) *EventID {
if err := recover(); err != nil {
var hub *Hub
if HasHubOnContext(ctx) {
hub = GetHubFromContext(ctx)
} else {
hub = CurrentHub()
}
return hub.RecoverWithContext(ctx, err)
}
return nil
}
// WithScope temporarily pushes a scope for a single call.
//
// This function takes one argument, a callback that executes
// in the context of that scope.
//
// This is useful when extra data should be send with a single capture call
// for instance a different level or tags
func WithScope(f func(scope *Scope)) {
hub := CurrentHub()
hub.WithScope(f)
}
// ConfigureScope invokes a function that can modify the current scope.
//
// The function is passed a mutable reference to the `Scope` so that modifications
// can be performed.
func ConfigureScope(f func(scope *Scope)) {
hub := CurrentHub()
hub.ConfigureScope(f)
}
// PushScope pushes a new scope.
func PushScope() {
hub := CurrentHub()
hub.PushScope()
}
// PopScope pushes a new scope.
func PopScope() {
hub := CurrentHub()
hub.PopScope()
}
// Flush waits until the underlying Transport sends any buffered events to the
// Sentry server, blocking for at most the given timeout. It returns false if
// the timeout was reached. In that case, some events may not have been sent.
//
// Flush should be called before terminating the program to avoid
// unintentionally dropping events.
//
// Do not call Flush indiscriminately after every call to CaptureEvent,
// CaptureException or CaptureMessage. Instead, to have the SDK send events over
// the network synchronously, configure it to use the HTTPSyncTransport in the
// call to Init.
func Flush(timeout time.Duration) bool {
hub := CurrentHub()
return hub.Flush(timeout)
}
// LastEventID returns an ID of last captured event.
func LastEventID() EventID {
hub := CurrentHub()
return hub.LastEventID()
}