package govalidator import ( "math" "reflect" ) // Abs returns absolute value of number func Abs(value float64) float64 { return math.Abs(value) } // Sign returns signum of number: 1 in case of value > 0, -1 in case of value < 0, 0 otherwise func Sign(value float64) float64 { if value > 0 { return 1 } else if value < 0 { return -1 } else { return 0 } } // IsNegative returns true if value < 0 func IsNegative(value float64) bool { return value < 0 } // IsPositive returns true if value > 0 func IsPositive(value float64) bool { return value > 0 } // IsNonNegative returns true if value >= 0 func IsNonNegative(value float64) bool { return value >= 0 } // IsNonPositive returns true if value <= 0 func IsNonPositive(value float64) bool { return value <= 0 } // InRange returns true if value lies between left and right border func InRangeInt(value, left, right interface{}) bool { value64, _ := ToInt(value) left64, _ := ToInt(left) right64, _ := ToInt(right) if left64 > right64 { left64, right64 = right64, left64 } return value64 >= left64 && value64 <= right64 } // InRange returns true if value lies between left and right border func InRangeFloat32(value, left, right float32) bool { if left > right { left, right = right, left } return value >= left && value <= right } // InRange returns true if value lies between left and right border func InRangeFloat64(value, left, right float64) bool { if left > right { left, right = right, left } return value >= left && value <= right } // InRange returns true if value lies between left and right border, generic type to handle int, float32 or float64, all types must the same type func InRange(value interface{}, left interface{}, right interface{}) bool { reflectValue := reflect.TypeOf(value).Kind() reflectLeft := reflect.TypeOf(left).Kind() reflectRight := reflect.TypeOf(right).Kind() if reflectValue == reflect.Int && reflectLeft == reflect.Int && reflectRight == reflect.Int { return InRangeInt(value.(int), left.(int), right.(int)) } else if reflectValue == reflect.Float32 && reflectLeft == reflect.Float32 && reflectRight == reflect.Float32 { return InRangeFloat32(value.(float32), left.(float32), right.(float32)) } else if reflectValue == reflect.Float64 && reflectLeft == reflect.Float64 && reflectRight == reflect.Float64 { return InRangeFloat64(value.(float64), left.(float64), right.(float64)) } else { return false } } // IsWhole returns true if value is whole number func IsWhole(value float64) bool { return math.Remainder(value, 1) == 0 } // IsNatural returns true if value is natural number (positive and whole) func IsNatural(value float64) bool { return IsWhole(value) && IsPositive(value) }